FFTPatcher - v0.271

Changes since v0.269:
  Fixed bug when loading certain bitmaps in the Sprite Editor (Thanks to Sen
    and Kourama for reporting the bug)
  Fixed bug where "Team Color" wasn't being properly persisted to .fftpatch 
    files (Thanks to Lydyn for reporting the bug)

Changes since v0.236:
  Removed limits on value spinners. You can now enter values up to 255/0xFF, 
    even if the value is invalid
  Added direct patching of Playstation ISOs. You'll need the external CD-Tool 
    program from http://www.nobis-crew.org/cd-tool/. Place CD-Tool.exe in the 
    same folder as FFTPatcher.
  Updated Ability and Item formulas with a more correct list provided by Zodiac
  Added "Second Table ID" value to the Item editors
  Added some text to the Ability editor giving information about formula 
    variables
  Added Team Color, War Trophies, Bonus Money, and "Main target" fields to
    the ENTD editor
  Renamed the "Zodiac monster" checkbox to "??? Stats"
  Added "digest" output. An HTML file is output whenever you save your 
    .fftpatch file that contains a list of the changes you've made.
  Added option to sprite manager to "Always use corresponding palette for 
    portrait"
  Added option to the sprite manager to show the frames of animation for the 
    current sprite
  Thanks to Archael7 and Zodiac for beta testing v0.266.
  
Changes since v0.205:
  Fixed bug in sprite viewer when loading a BMP with an invalid palette
  Changed the abilities formula combo box to allow all 256 possible values
  Changed Weapon formula combo box to be more descriptive
  Changed Item formula combo box to be more descriptive
  Added "Zodiac monster" checkbox to the ENTD editor. Thanks to Armorvil for 
    this info
  Added beta release of FFTacText text editor
  Updated the FFTPACK.BIN file extractor with the locations of SPELL.MES, 
    WORLD.LZW, and SNPLMES.BIN
    
Changes since v0.200:
  Added detailed formula information to the Ability editor. These are mostly 
    taken from the Battle Mechanics guide.
  Added Sprite Viewer with decompression/recompression support. If you have
    used Merlin Avery's FFT Sprite Manager, you'll find it works almost
    exactly the same.

Changes since v0.192:
  Added the Dark Knight, Onion Knight, Balthier, Luso, Argath, Aliste, and 
    Bremondt sprites to the fftpack.bin extractor. 
    Thanks to Dakitty for this info.
  Fixed bug in the Equipment Editor where some checkboxes weren't 
    getting highlighted.
  Added "Always present" and "Randomly present" labels to two checkboxes
    in the ENTD editor. Thanks to Raijinili for this info.
  Added a function to patch a War of the Lions ISO image file directly, so that
    CWCheat codes are no longer required.
    Thanks to NeXaR for the hint that made this possible.
  Fixed the cheat.db file generation to use Unix-style linefeeds like CWCheat
    expects. Thanks to Krakistophales on the GameFAQs forums for pointing
    this out.
    
Changes since v0.190:
  Fixed the "Level" field in the ENTD editor
  Fixed some issues with .fftpatch file generation

Changes since v0.168:
  Fixed a bug that would cause an exception when you tried to open a 
    SCUS_942.21 file.
  Added utilities to unpack or rebuild the "fftpack.bin" file that is in on 
    the War of the Lions UMD
  Added Effects to Ability pages
    This is the "effect" or "animation" that occurs when the ability is used.
  Added font editor
  Fixed some strings that were inconsistent between PSX and PSP modes 
    (not everything is fixed yet)
  Added new PSP events to the ENTD editor
    Balthier's equipment for battle 0x202 is incorrect. It is stored in another
      location on the disc, and it is not editable yet
  Refactored the ENTD editor based on feedback from the auritech forums
  Compressed some of the internal XML and binary files to shrink the file size
  ComboBoxes now "autocomplete", so if you tab to a ComboBox and type 
    "w-a-t-e-r" it will take you to "Water Anima". If you then type "w" it 
    will take you to "Waterwalking"
  All editing controls now have a "Reset" feature. Tab to a control and push 
    F12 to revert the value to its default
  Fixed a bug on some of the grids where if you select an item in a ComboBox 
    that has the same Name as something else, it will select the other item 
    instead
  
Changes since v0.164:
  Fixed bug in CheckedListBoxes where the highlighting was not always 
    displayed correctly
  Added ENTD editor
  Optimized .fftpatch generation to generate only the elements that are 
    necessary.
  
Changes since v0.148:
  Changed the behavior of the CheckedListBoxes so that you only have to
    click once to check or uncheck an item
  Optimized CWCheat/Gameshark code generation so less codes are generated and
    the CWCheat codes get split out into groups of 25
  Added highlighting and tooltips to all editing controls:
    A control will be highlighted in blue if the value it modifies has been 
    changed from its default MouseOver on an editing control (except 
    checkboxes) will show a tooltip with the default value
    